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Hi I thought I'd try this game too! I notice I have some similar feedback to people on your jam submission page, so I'll try to give you some all-new feedback you haven't received before:

A little bit of "friction" would go a long way. I'm a floaty dude and the little jumping fellow bounces like a jellybean, and the whole experience feels very intangible.

Of course checkpoints would be nice too, but you might get something out of this article if you're not blinded by its style: https://kotaku.com/in-praise-of-sticky-friction-5558166

The way that the jump bullet is controlled and feels has this ephemeral out-of-my-control feeling that I very much do not like.

I'm also just not a big fan of needing to wait in games, like when I mess up on the stairs I really don't mind losing progress when appropriate, but the fact that I know I'll have to wait for the guy to run allll the way to the right before getting back to work really boils my bagels. But, uh, this is for sure just another personal hangup, so take it or leave it :)

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Looks very cool! Will have a try and rate it soon :)